![]() ![]() There are cases involving Ace2Three, Nazara, PayTM, etc, as well, and how they turn would matter to the industry. The ongoing case between Dream11 and Mobile Premier League is likely to set a precedent for rights associated with NFTs and their permissible use. Paradoxically, we are still pushing deliberations on the future (emerging tech) through systems of the past (archaic legal systems). The gaming industry and the government need to work together on reconciling all these positions to unlock the industry’s enterprise-value potential.įinally, there is the reality of lawsuits and arbitration. MeitY has been encouraging of the industry, allowing for self-regulation. ![]() On the other, the sports ministry officially recognizes e-sports, hopefully for its potential to generate medals in global sports events. On one hand, the finance ministry is mulling over taxing online gaming at 28% of pot-value, which would discourage this industry. States like Tamil Nadu, Kerala and Telangana have sought to ban online gaming under state laws. In an industry premised on need-for-speed (requiring rapid innovation), a patchwork of compliance requirements may prove operationally cumbersome. Each game might need to seek clearances at both central and state levels. ![]() Second, state governments enacting conflicting laws can be a threat. ![]()
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